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Abandoned City Rooftop

Cinematic rooftop environment created in Unreal Engine 5.
Focused on lighting, mood and environmental storytelling through decay and overgrowth.

Wide Shot

Wide Shot

Close up Vent

Close up Vent

Pergola Close Up

Pergola Close Up

This shot is just the lighting of the scene. No detailing, no materials, just the lighting of it.

This shot is just the lighting of the scene. No detailing, no materials, just the lighting of it.

This shot has the detailing lighting of the scene. (Includes the height fog, the skylight, the post process volume, etc.)

This shot has the detailing lighting of the scene. (Includes the height fog, the skylight, the post process volume, etc.)

These are the assets used to create the scene. I modeled most everything with the exception of the clutter of metal and wood, the vents and some of the vine clusters.

These are the assets used to create the scene. I modeled most everything with the exception of the clutter of metal and wood, the vents and some of the vine clusters.

Plants Assets Used. These were found in the FAB market place.

Plants Assets Used. These were found in the FAB market place.

Timelapse of the progress of the scene.

A video of the full scene. (Wanted it to be in 4K but given the limitations of Artstation, I had to bump down the quality to upload).